Posts Tagged ‘Zelda’

Shigeru Miyamoto says that the world of The Legend of Zelda on Wii U will be larger than any previous game. But just how big? Apparently the entire map of the size of Twilight Princess will only encompass one area in the upcoming Wii U title.

Miyamoto explained in a recent YouTube interview, translated by Nintendo’s Bill Trinnen, that even though Zelda game’s have always been about exploration, “Because of the hardware limitations, what we always had to do was segment off each area and piece those segments together in a way that made them feel like a big world. But now with the hardware capabilities of the Wii U, what we did is we first started by saying, ‘Let’s see what we can do if we take an entire world the size of the world from Twilight Princess and just try to make that as one area in the game.”

The game will also be broken up into chunks to make shorter play sessions more manageable.

“What we’re trying to do is design it in a way that you don’t necessarily have to sit down and play it for a super long time,” Miyamoto said. “But, kind of, more matched to today’s lifestyle where you think for a little bit and say, ‘Maybe I just want to play for a little bit today and do this one thing, get that done, and then take a break.’

While details were much more scarce for other upcoming games, Miyamoto also talked about next year’s Star Fox game. Amiibo will have some interactivity with Star Fox that he hopes the player will “get some enjoyment out of.”

As opposed to the map screen capability of the map view on the Wii U screen for Star Fox, the pad will provides a cockpit view. We have even more details about the game from a hands-on preview event from earlier this year at E3.

And Miyamoto confirmed online functionality for the make-your-own-Mario-game Mario Maker. “You’ll be able to see what happens when other people play your course or when you play other peoples’ courses. There’ll be popularity rankings for the most popular courses and things like that. So there’s a lot on the community side that you can look forward to.” While he explains the main draw is local co-op, he says, “Of course, we’ll have the Internet ability to exchange courses as well.”

What do you think about Nintendo’s announced 2015 line-up so far? The company has finished strong in 2014, and with such big-name titles, they’re lined up for another big year on Wii U.

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We breakdown the first gameplay from Legend of Zelda Wii U which stole the show at The Game Awards.
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Nintendo’s Shigeru Miyamoto and Eiji Aonuma revealed new footage of The Legend of Zelda Wii U at the The Game Awards 2014 tonight.

The video, which you can watch above, started with Link standing on top a high cliff, one of many in the game that let you look over the vast game world. Aonuma sets a marker on a tower far in the distance, which also shows up on the Game Pad’s screen, and then starts heading in its direction by riding Link’s horse, Epona. Aonuma said it would take a long time to walk across the game’s map.

On his way there, traveling through a large forest, Aonuma showed how Epona will mostly be able to ride without too much input from the player, freeing him up to swing his sword and fire arrows. We also got to see Link jump off the horse, slow down time, and fire arrows at enemies before he hit the ground.

Aonuma said the team is working very hard on the game, and that he’s confident that The Legend of Zelda for Wii U will be out next year.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

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