Posts Tagged ‘Would’

As the number of games released through Steam has continued to soar, some have suggested that Valve should act as a curator to cut down on that number. Garry Newman, the developer of Garry’s Mod and Rust, thinks that notion is “insane”–and he believes the huge influx of games is actually a “good thing.”

“The issue of discoverability is awesome to have. The focus should be on the users, not the developers. Users getting the choice of thousands of games is a good thing,” he said in an interview with MCV. “The attitude that Valve should only allow X games a month on Steam is insane. Why would you limit it? Have you released a game and it isn’t selling? Make it better. Do some marketing.”

Looking at the New Releases section on the Steam front page reveals that there have been more than 70 releases in the last 10 days alone. That number includes a demo, a few non-games (software like the CryEngine), and re-releases of older games (like RollerCoaster Tycoon), but even with downloadable content filtered out, that list is no longer a reliable way of discovering new games. It presents a problem similar to the one iOS and Android app stores have been dealing with, where the flood of releases makes it almost impossible for users to find a new game that hasn’t been featured in some way. While the Steam front page does highlight a select number of games, there are only a limited number of slots and they are often taken up by bigger releases.

“If your game is good and people want to play it–people will play it.” — Rust developer Garry Newman

The flood of content on Steam has not been imagined; Steam Greenlight has contributed to there being more games released already in 2014 than there were during all of 2013. This trend is not likely to reverse itself anytime soon, as Valve has indicated it plans to eventually ditch Greenlight in favor of making Steam into a self-publishing platform of sorts.

That would make Steam itself even less useful as a way to promote a game release, but Newman doesn’t see that as a problem. “Steam is a digital distribution platform; they put your game on their store and allow people to buy it,” he said. “Any extra exposure you get by being featured should be seen as an extra-unexpected bonus. It shouldn’t be relied on to sell your game.

“I don’t think the Steam front page should be seen as a storefront. If your game is good and people want to play it–people will play it. Work at making your game as accessible as possible.”

Valve’s plans for allowing even more games to be released through Steam might make discoverability even more difficult, but the company has attempted to improve things. For example, it’s added recommendations (based on things like what you and your friends have player or reviewed), a Recently Updated section, and the ability to tag games, although none of these is a perfect solution.

Do you think there are too many games released through Steam? Would you prefer that Valve curate games at the possible expense of quality games not being released through the platform? Let us know in the comments below.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
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Metal Gear Solid: Ground Zeroes has been in for a week of controversy, and it turned out pretty much as I expected with polarised review scores and a mix of fan reaction. Some people rated the game low on principle while others chose to only focus on merits above all else. On Monday I wrote extensively about this issue and how I’d personally approach it in my review.

This got me thinking though. There are plenty of MGS fans out there with varying reactions to Ground Zeroes. Some desperately want to play more of the franchise they love, others are two-minded and there are probably those out there that are turning their heads and refusing to accept paying for something like it.

So, given that, would you not buy a game that you really want based on principle?

If there is a bad practice behind a game you’re dying to play, would you stand your ground and vote with your wallet? Would you buy it anyway? Would you wait for it to get cheaper? At the end of the day, every person is different and there are some practices you dislike but can live with, while others take a step too far and you just can’t support it.

As everyone has their own version, I’d love to hear from you regarding this issue. Feel free to give me examples of games you refused to buy based on principle or a practice you just couldn’t support.

The post Would You Not Buy A Game That You Want Based On Principle? appeared first on #egmr.



South Africa feels very third-world right about now. Eskom can’t meet demands and are exactly where they were a few years ago, our president can’t pronounce “marijuana” and a disproportionate number of our population is either unemployed or striking.

I know I’m considering jumping ship as soon as an opportunity presents itself but then yesterday I realised just how absolutely gorgeous Cape Town is. Perhaps I’ll stay awhile longer and herein lies the trade-off: there is no perfect utopian city but there is one that’s perfect for you.

Gaming has given us some truly amazing cities to explore but which one would you call your home?

Dunwall is a rich, intriguing city to slink around but it’s also beleaguered by a plague and you’d likely die pretty soon. Perhaps you’d rather live on the Rook Islands but then you risk going absolutely batshit insane, not to mention becoming a drug addict.

Like I said, there’s always a trade-off.

So which city would you call home if it existed and South Africa became uninhabitable?

The post Which Gaming City Would You Live In? appeared first on #egmr.

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