Posts Tagged ‘Want’

Codemasters’ Colin McRae Rally launched on Steam earlier this week for $ 6.99, but it’s probably not the game you’re hoping for.

Though the game’s description on Steam says it’s based on content from the 90 percent Metacritic rated Colin McRae Rally 2.0 originally released on the first PlayStation, it’s actually a port of the mobile version of the game released in 2013 (which has a Metacritic score of 69 percent).

The game’s trailer also says that it’s been “remastered for HD,” and that it includes “original cars and locations.” Add to that the fact that it only mentions the mobile version once in the “About the Game” section, and one could easily come to the wrong conclusion that he or she is buying an HD remake of the classic PlayStation game.

Besides offering a fewer number of cars to drive, the game’s controls and interface were clearly originally designed for smartphones, and so it doesn’t play like the game you remember.

The Colin McRae racing game series is still around today in the form of the DiRT series, which are quite good, and are also available to purchase on Steam.

Codemasters also recently released Grid Autosport for the Xbox 360, PlayStation 3, and PC. For more on that game, check out GameSpot’s review.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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RedLynx, developer of the 2D platforming-racing game Trials Fusion, teased future plans for the game and detailed its first DLC pack today.

In an interview on the Ubisoft blog, Creative Director Antti Ilvessuo said that a cooperative multiplayer mode is coming to Trials Fusion. He didn’t explain this feature, but he did say, “Imagine playing Trials for your Teams, against other Teams on tracks and in tournaments and, in a little bit later down the road, online.”

He also hinted where you will be able to ride in future Trials Fusion content. “We are planning to take the world of Trials Fusion to places that no Trials game has gone before,” he said, “into the clouds, under the sea and even deep underground.”

Ilvessuo also provided some new details for the game’s first of six DLC packs. Called Riders of the Rustlands, the pack will take you to the outskirts of the futuristic city where the main game takes place. It launches on July 29.

The pack comes with a bunch of new tracks, challenges, and editor objects. It costs $ 4.99, but season pass holders can download it for free.

You can see the full list of what’s included below.

  • 5 new achievements/trophies
  • 10 new tracks
    • 6 classic Trials tracks
    • 2 new Supercross tracks (local multiplayer)
    • One new Skill Game (“Laws of Motion”)
    • One new FMX track (“The Gauntlet”)
  • 18 new Track Challenges, including tasks such as:
    • Infiltrate the Outsiders’ hidden base
    • Compete in a game show against penguins
    • Find more secret squirrels
  • New editor objects, including:
    • Steel pipe set
    • Wooden ramp set
    • Computer mainframes

Trials Fusion DLC is planned to be released until May 2015. Free content updates will come between the packs, so keep an eye on GameSpot for future details on upcoming content.

When Fusion launched in April, GameSpot thought that it was great. Riders of the Rustlands will be available on Xbox 360, Xbox One, PlayStation 4, and PC.

Where do you want to see future Trials packs go? What do you want to see from a co-op Trials mode? Let us know in the comments!

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
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One of the co-creators of Nintendo’s long-running Metroid franchise, Yoshio Sakamoto, said in an interview recently that he’s not looking to return to making traditional games.

It’s hard to get more non-traditional than Sakamoto’s recent work on the incredibly quirky social game Tomodachi Life, but in an interview with CVG, Sakamoto responded to a question about whether he planned on returning to the types of games he used to make. “I do not intend to do so,” he said. “There might [currently] be various tasks I might be involved in with past series. However, even if so, I would always like to introduce new entertainment and new fun to those series.”

He added that while he wanted to “satisfy fans of those series,” he also wanted to “create entertainment that’s completely different and that brings new emotions.”

Sakamoto was director of the Team Ninja developed Metroid: Other M, but his other more recent works have skewed in unique directions. He had producer credits in Rhythm Heaven and various Wario Ware games, as well as a supervisor role on Picross DS.

“This might be indirect,” Sakamoto said, “but if we can make new types of gamers enjoy video games for the first time through Tomodachi Life, then they might eventually become interested in the more conventional games. I think we need to ensure that video games remain attractive to consumers, and in order to do so, new concepts and ideas are important. I would like to challenge myself to do that.”

We recently talked with Nintendo’s Bill Trinnen about Tomodachi Life (a mash-up of The Sims, Animal Crossing, and crazy fever dreams), which doesn’t bear much resemblance to Metroid on the surface, but Sakamoto said, “Although the types of games are different, what I think is the same for each development is the process of deciding which kinds of emotions we should bring to players. … I think in the end what is most important is hospitality towards consumers. When we develop games we always think, ‘What do we have to do to make players happy or satisfied?'”

His comments don’t rule out a new more traditional Metroid game from an outside studio in the future, but, it does show the series co-creator wants to keep working on new games with a broad appeal. But what do you think: would you rather have a completely re-imagined Metroid directly from Sakamoto, or something more traditional?

Justin Haywald is a senior editor at GameSpot, and you can follow him on Twitter @JustinHaywald

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