Posts Tagged ‘Want’

RedLynx, developer of the 2D platforming-racing game Trials Fusion, teased future plans for the game and detailed its first DLC pack today.

In an interview on the Ubisoft blog, Creative Director Antti Ilvessuo said that a cooperative multiplayer mode is coming to Trials Fusion. He didn’t explain this feature, but he did say, “Imagine playing Trials for your Teams, against other Teams on tracks and in tournaments and, in a little bit later down the road, online.”

He also hinted where you will be able to ride in future Trials Fusion content. “We are planning to take the world of Trials Fusion to places that no Trials game has gone before,” he said, “into the clouds, under the sea and even deep underground.”

Ilvessuo also provided some new details for the game’s first of six DLC packs. Called Riders of the Rustlands, the pack will take you to the outskirts of the futuristic city where the main game takes place. It launches on July 29.

The pack comes with a bunch of new tracks, challenges, and editor objects. It costs $ 4.99, but season pass holders can download it for free.

You can see the full list of what’s included below.

  • 5 new achievements/trophies
  • 10 new tracks
    • 6 classic Trials tracks
    • 2 new Supercross tracks (local multiplayer)
    • One new Skill Game (“Laws of Motion”)
    • One new FMX track (“The Gauntlet”)
  • 18 new Track Challenges, including tasks such as:
    • Infiltrate the Outsiders’ hidden base
    • Compete in a game show against penguins
    • Find more secret squirrels
  • New editor objects, including:
    • Steel pipe set
    • Wooden ramp set
    • Computer mainframes

Trials Fusion DLC is planned to be released until May 2015. Free content updates will come between the packs, so keep an eye on GameSpot for future details on upcoming content.

When Fusion launched in April, GameSpot thought that it was great. Riders of the Rustlands will be available on Xbox 360, Xbox One, PlayStation 4, and PC.

Where do you want to see future Trials packs go? What do you want to see from a co-op Trials mode? Let us know in the comments!

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com

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One of the co-creators of Nintendo’s long-running Metroid franchise, Yoshio Sakamoto, said in an interview recently that he’s not looking to return to making traditional games.

It’s hard to get more non-traditional than Sakamoto’s recent work on the incredibly quirky social game Tomodachi Life, but in an interview with CVG, Sakamoto responded to a question about whether he planned on returning to the types of games he used to make. “I do not intend to do so,” he said. “There might [currently] be various tasks I might be involved in with past series. However, even if so, I would always like to introduce new entertainment and new fun to those series.”

He added that while he wanted to “satisfy fans of those series,” he also wanted to “create entertainment that’s completely different and that brings new emotions.”

Sakamoto was director of the Team Ninja developed Metroid: Other M, but his other more recent works have skewed in unique directions. He had producer credits in Rhythm Heaven and various Wario Ware games, as well as a supervisor role on Picross DS.

“This might be indirect,” Sakamoto said, “but if we can make new types of gamers enjoy video games for the first time through Tomodachi Life, then they might eventually become interested in the more conventional games. I think we need to ensure that video games remain attractive to consumers, and in order to do so, new concepts and ideas are important. I would like to challenge myself to do that.”

We recently talked with Nintendo’s Bill Trinnen about Tomodachi Life (a mash-up of The Sims, Animal Crossing, and crazy fever dreams), which doesn’t bear much resemblance to Metroid on the surface, but Sakamoto said, “Although the types of games are different, what I think is the same for each development is the process of deciding which kinds of emotions we should bring to players. … I think in the end what is most important is hospitality towards consumers. When we develop games we always think, ‘What do we have to do to make players happy or satisfied?’”

His comments don’t rule out a new more traditional Metroid game from an outside studio in the future, but, it does show the series co-creator wants to keep working on new games with a broad appeal. But what do you think: would you rather have a completely re-imagined Metroid directly from Sakamoto, or something more traditional?

Justin Haywald is a senior editor at GameSpot, and you can follow him on Twitter @JustinHaywald

Got a news tip or want to contact us directly? Email news@gamespot.com

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Heroes of the Storm draws its roster from multiple universes, but not everyone has joined the battle. Zorine Te names some favourites she’d like to see.
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