Posts Tagged ‘Think’

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If you’ve tried to unload your used game collection at retailers like GameStop or Wal-Mart, you know that those retailers will pay almost nothing, if anything, for certain games. But the same is not true for new company Decluttr, which will buy any CD, DVD, or video game from anyone.

Fast Company profiled Decluttr recently and reports that the company pulled in revenue of $ 150 million globally last year from buying and selling media that no one seems to want.

The secret to Decluttr’s success appears to be in the fact that they won’t turn anything away. President Brett Lauter says that by accepting everything–including items that probably won’t sell–they are bound to eventually hit upon something that will.

“The first CD you scan in may be another [Alanis Morissette's Jagged Little Pill]. If we say we’re not going to buy it, you may give up. We just lost you,” Lauter said. “So we’re going to give you the minimum, 50 cents, because maybe your second one is Green Day’s Insomniac, and oh my gosh, this will sell quickly.”

Of course, you could sell your old games, movies, and CDs on eBay, but anyone who’s gone through that process knows it can sometimes be a hassle. Decluttr aims to streamline the process, Lauter says. The amount Decluttr pays is based on a proprietary algorithm that factors in how many copies of an item are already in its warehouse, what the item sells for on Amazon or eBay, and how quickly it sells.

Decluttr hasn’t done much marketing, but the company is already buying 10,000 items per day and Lauter said he expects the company will become profitable by the end of the year.

You can sell your games to Decluttr through the company’s website or by downloading the iOS and Android mobile app that scans the barcode on the back of your game, DVD, or CD. The catch? All media needs to come with original artwork and you need to sell a minimum of 10 items per batch.

Decluttr currently accepts PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Xbox 360, Xbox One, Nintendo Wii, Nintendo DS, Nintendo 3DS, PSP, and PlayStation Vita games. The company does not accept PC games. You can read more about Decluttr on its website.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
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Gamespot’s Site Mashup


GameStop announced today that it has shuttered Spawn Labs, the R&D team it acquired in 2011 that was working on a cloud-based streaming service. GameStop vice president of investor relations Matt Hodges told GameSpot today that while cloud-gaming could be “revolutionary” some day, it’s not something gamers are ready to get behind right now.

“While cloud-based delivery of video games is innovative and potentially revolutionary, the gaming consumer has not yet demonstrated that it is ready to adopt this type of service to the level that a sustainable business can be created around it,” Hodges said.

Instead of creating its own cloud-based gaming platform, GameStop will focus on supporting other services like PlayStation Now by selling subscription cards in its stores.

“Also, we recognize that our strength is in helping our vendor partners connect with gamers, so we will focus our energy on selling existing services, such as PlayStation Now, through our retail channels,” he said.

PlayStation Now will allow gamers to stream back-catalog games to systems like the PlayStation 4, PlayStation 3, and PlayStation Vita. The service is currently in beta and is expected to launch publicly this summer.

GameStop CEO Paul Raines said in 2012 that it had Spawn Labs’ streaming service up and running and that the company even established six data centers around the United States to support the service. Several hundred GameStop managers got to try it and it reportedly worked very well. For some context, here’s what Raines told us about Spawn Labs’ cloud-based service in 2012 and his general feeling about cloud-gaming overall.

“It’s a console. It’s a GameStop PowerUp Rewards library. And you pull it up and click on the game you want to play, and you can play the game. We sell you a controller for your Internet-enabled device–tablet, laptop, etc.–and the technology works very well. Where we’re at now is developing commercial agreements; who we’re going to launch with, et cetera,” he said at the time. “And then we’ll disclose more of that as it gets closer.”

“Certainly streaming gaming has not…if you go back to E3 four years ago, cloud gaming was going to take over the world. It’s an interesting business. It’s an early, early business. We don’t see a ton of consumer demand yet there. But we’re trying to position ourselves for it. I think you get into console streaming, PC streaming, PC downloads and tablets, and all of these have different consumer adoption curves, but I can’t say that console streaming has seen a huge adoption yet. As far as the Sony deal, Sony has said the Gaikai technology will be used primarily as part of an online gaming service. So that will be interesting.”

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email

Gamespot’s Site Mashup - Blog Ping-Dienst, Blogmonitor

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