Posts Tagged ‘price’

Following the release of Shovel Knight yesterday, the game’s excellent soundtrack has now been put up for sale online–and, in an extremely fan-friendly move, you’re free to download it for any price you wish.

The 48-track album is comprised of retro-style music that is well-suited to the 2D platformer, which was released yesterday for $ 15 on PC, Wii U, and 3DS to positive reviews. You can stream the entirety of the soundtrack through Bandcamp’s website, or you can buy it at any price you choose–including $ 0. The latter options allows you to download the album in a variety of formats, including MP3 and FLAC.

According to the soundtrack’s Bandcamp page, composer Jake Kaufman (who previously worked on games like Contra 4 and Mighty Switch Force) used free tools designed for hobbyists to create the game’s soundtrack and sound effects. The result is a total of more than two hours of chiptune music.

A separate arrangement album that features work from Manami Matsumae of Mega Man fame is also available as a name-your-price download. Additionally, Kaufman is encouraging fans to do whatever they want with the music, including writing lyrics, making arrangements, and creating music videos.

Perhaps even better than that is an NES-compiled version of the soundtrack–clocking in at less than a megabyte, compared with 141 megabytes for the MP3 version–that is available for download here. Kaufman says this “contains the machine-language code for the music, and can be played back directly on real NES / Famicom hardware, using special hobbyist flash cartridges–or listened to in dozens of free NSF players available on every imaginable computer OS or phone.” If you’re looking for such a program, he’s tested it in VirtuaNSF and NotSoFatso, both of which are free downloads.

If you plan on downloading the soundtrack, how much do you intend to buy it for? Let us know in the comments below. And for more on Shovel Knight, check out GameSpot’s review.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
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After dropping the price of the Xbox One to $ 399/£349, Microsoft has said it has no plans to offer any compensation to those who paid full price for the machine when it launched back in November.

No freebies, then, Microsoft? “No,” explained a Microsoft spokesperson to Eurogamer. “As with many first generation products, the offerings can be expected to change and evolve over time.”

“Kinect remains an integral part of our vision. Xbox One is better with Kinect, making games, TV, and entertainment come alive with premium experiences.”

When Nintendo slashed the price of the 3DS shortly after launch, for instance, it offered up an ambassador program that bolstered libraries with a slew of Virtual Console titles. There was no such offering when the Wii U price was reduced, however.

When asked by GameSpot yesterday about the possibility of compensation for early Xbox One adopters, Microsoft chief marketing and strategy officer Yusuf Mehdi said the company is instead looking to deliver extra value.

“Part of what we’re trying to do is really deliver value for those early purchasers,” said Mehdi, “and that’s part of what we’re doing with some of the Games with Gold value offer that we’ve brought. One of the things that we did is we’re bring an extra [free] game to Xbox 360. So we’re always trying to reward our best fans with more services.”

Martin Gaston is a news editor at GameSpot, and you can follow him on Twitter @squidmania
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The size of the game world for upcoming Borderlands game, Borderlands: The Pre-Sequel, is bigger than the original but smaller than Borderlands 2, Gearbox Software president Randy Pitchford says. In a new interview with PC Gamer, Pitchford pointed that fact out and said, “We’re still getting a grasp on scope.”

“It’s pretty big. I don’t think it’s going to be as big as Borderlands 2. It might be as big, or a little bigger, than Borderlands 1,” Pitchford said. “It might be kind of in between the two.”

Concerning the price point for Borderlands: The Pre-Sequel, Pitchford said the final decision is up in the air and will ultimately be decided by publisher 2K Games.

“As far as price point goes, I don’t think that’s set in stone yet. It should be priced correctly, so we’ll have to see what happens in the market and understand the actual total value proposition that’s being offered,” he said. “But I’m the developer. The guys at 2K will figure that out.”

Borderlands: The Pre-Sequel launches this fall for Xbox 360, PlayStation 3, and PC. Gearbox is serving as co-developer on the project alongside 2K Australia. The studio is also working on unannounced new games for next-generation consoles. Pitchford said recently that the studio will “probably” have a new game for new consoles to announce as early as later this year.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
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