Posts Tagged ‘Life’

Ah, the love life. Most gamers are lucky in this department while some of us struggle. I blame being a gaming snob on my lack of luck. (I have to blame something right?) Is there such thing as a gaming snob? I think there is, my friend, and maybe you don’t know if you might also be one. I always believe you should be able to laugh at yourself and that is why I shall share some of my dating disasters; disasters because I let the gaming snob in me turn the little things into disasters.

 

Mr Wrong Number One: The Guy Who Pretends To Know About Gaming But Is Clueless

I talk about gaming in general a lot especially if there is some interesting news or a game I can’t wait to play. That’s why I would prefer a significant other who can appreciate such things and actually carry a gaming conversation with me. It’s not like we will talk about gaming ALL the time, we might occasionally break the pattern and discuss the weather then go back to gaming. I’m joking, I can talk about other stuff as well. The very first date I went on with this person, they told me they loved gaming and since we were in the getting to know each other stage I didn’t want to harp on about gaming and overlook other interesting information.

It was on the 3rd date when I started talking about my love for RPGs and how awesome it was playing for the first time Baldur’s Gate, when he said with a straight face that he loved RPGs as well and World Of Warcraft was his favourite. It was like a scene in a movie when someone says something stupid and crickets play in the background. First of all there is a huge difference between an MMORPG and an RPG. I for one personally have never been a fan of WoW and I struggle to see its universal appeal and it took a tremendous test of will not to break out in hysteric laughter while heading out to the nearest exit. It might seem fickle to some that I lost interest in someone cause they play WoW but I need to think about the future; what if I end up in love with this guy and then we get married and have children? I refuse to father a child with someone who plays World of Warcraft and it would be cruel and unusual punishment for my imaginary kids to have a dad who is a WoW player.

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Mr Wrong Number Two: The Guy Who Only Owns A Wii

I don’t discriminate against the Wii, it’s just hard for me to take anyone seriously who solely games on this console. My problem with this guy was that he loved the Wii and especially loved playing Mario Kart on it. He was unable to expand his gaming and refused to play any other game.  I understand if you are under the age of 18, why you might be attached to a Wii, but for a grown man to be that small-minded and think the Wii is the be all and end all of all consoles just blew my mind.

With so many games out there on platforms like PC, PS3 and Xbox 360, my mind cannot even compute why someone would want to limit themselves to a Wii of all things.

 

Mr Wrong Number Three: The Indie Guy

You know what they say: be careful what you wish for, because you might get it. Well I finally met a gamer I liked but the problem was he played only indie games. He played games I’ve never heard of and had a gift of making me feel like I broke some unwritten law if I even spoke of or played a game that he deemed to be too mainstream. Conversations where mostly about how the evil corporates had brainwashed us gamers into believing most games are good through the clever use of the hype tool. At this rate I was contemplating changing my identity and moving to another country so I wouldn’t be in the same time zone as this person because that’s how tired I was of hearing about indie games.

Playing indie games is great but when you feel the need to rub it in as if you deserve some medal for refusing to bow to the corporates and be mainstream then we have a huge problem. At some point the WoW guy seemed like the better choice.

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Mr Wrong Number Four: The Guy Who Tries To Find You Other Hobbies Besides Gaming

I’m not very good at compromise when I’m in a relationship because gaming still comes first. Alarm bells are already ringing there because when you are in a relationship you start considering the other person’s feelings, you try to do activities together, you talk now and then because that’s what adults do, except I’m not good at that. From the beginning of a relationship I state my terms, I let my prospective boyfriend know the gaming release schedule of my favorite games and that during the first week the game is released and the weekend as well I shall be unavailable via phone, email and visits unless I make contact first. If they think they can handle that then all systems are a go except in this case, the guy thought all I needed was a change in hobby.

It started off small with self-help books about not fearing change, then came the almost daily outings with his friends to parties or just hanging out, which annoyingly began to take up my gaming time. On one of those outings he said to me: “Isn’t this more fun than your gaming thing?” I just smiled and the relationship ended there. You know what’s a thing? My ridiculous obsession with dolls and collecting them from the age of 6, then realising in my teens what a waste it was and how creepy some of those dolls look. Gaming is not just a passing fancy, it’s something I love and it’s a part of my life. Whenever someone tries to change that most important part of you or make it sound insignificant then it’s my cue to put on my running shoes and run.

 
Yeah I know I take my love for gaming a bit too far and there was nothing wrong with any of these men, it’s just I love my gaming a tad too much. Maybe there is no big secret when it comes to having a love life and the key is just trying to find a balance but until I learn to do that, I’ve got my consoles and some awesome games to keep me company. By the time this is posted I would have watched the Microsoft next gen console event and I’m as giddy as a schoolgirl because I’ve seen some footage of CoD Ghosts, I just had to add that.


eGamer

 

Or: How Suspension Of Disbelief Is So Nineties.

Picture if you will, you’ve just arrived at a predetermined location with your ally in tow. Opting to look around rather than head straight to your objective marker, you head towards a nearby trash can and opt to look inside. Only you don’t look inside it at all but rather a small window flashes into your view, showing its contents: money and food. Without so much as a second thought, you decide to grab both, at which point the money magically appears in your wallet together with the sound of coin falling onto coin, and the food goes straight from the trash can and into your mouth accompanied by a few seconds of chewing. The meal is over in record time and you begin to feel slightly healthier.

Of course, this entire scene would be ridiculous in real life with so many things that are so wrong about it that it makes you wonder which fool would even consider doing such a thing. Yet this is, basically, a fair portion of BioShock: Infinite, which I’ve just described to you.

Ludonarrative dissonance is just a big and fancy term for something quite easy to explain. Which we’ll get to, but first, since I have your attention, allow me to use this opportunity to teach these words to you all. (Assuming you don’t already know it.)

Ludonarrative is the mix-up of ‘ludology’ which is the academic study of games, and ‘narrative’ which requires no further explanation. It relates to those parts of the narrative which are player-controlled, and so entirely reliant on player interaction, and is an essential part of any videogame. If you think of player-controlled narrative, think of exploring an underwater city and discovering audio logs left behind by various inhabitants, and you’ve got a better idea of what ludonarrative is all about. It’s about showing, and not telling. A golden rule of gaming which allows the player to do and discover.

Dissonance is of course a clash of some sort, which results from usually two opposing factors coming together. It can also relate to music but for the purposes of this column, we’re referring to games. Specifically, we’re referring to in-game presentation versus real-life logic.

When you put them together, ludonarrative dissonance is the error in logic between what is shown on screen and what you know to be true.

For example: Eating out of a trash can and regaining health in BioShock: Infinite. Ludonarrative dissonance. In-game, you wouldn’t once question such an action but in real life, you’re thinking, “what the f-…”

Actually that’s not quite spot on, see, ludonarrative dissonance, strictly speaking, relates to a slightly different form of logical fallacy. That of a conflict between narrative and gameplay. The term was actually coined by a former Ubisoft employee known as Clint Hocking, who in an extremely interesting blog post, explained how the first BioShock promoted the theme of self-interest through gameplay while promoting selflessness through narrative, effectively creating a dissonance. Somewhat ironic then, that it was BioShock: Infinite which brought about the creation of this particular column, on the same topic.

Since we can’t really redefine the term, we could probably call it something else. Perhaps ludonarrative befuddlement. But the original term works well enough, I suppose, if we take narrative and gameplay and put those together, then add in logic. So instead, we’re going to say that my definition of ludonarrative dissonance is a conflict between narrative and gameplay and logic. *

Let’s use some examples to further illustrate this definition:

  • You’re fighting a war with your allies. You take damage while running to cover, but once behind that cover you simply stand there for a few seconds, and you’re magically back to full health. Meanwhile, you’ve emptied five clips into your commanding officer and he hasn’t yet fallen.
  • You’re running through a nuclear wasteland, carrying at least twenty weapons you’ve picked up through your adventures. All in an invisible knapsack which carries that plus thousands of rounds of ammunition and a full set of bobbleheads. Then you pick up a piece of paper and can no longer run, from the combined weight of it all.
  • You are about to climb up a ladder, so you look at it and move forward and magically scale the ladder. Neither your legs nor your arms actually grasp this ladder but somehow, as if willed on by the universe itself, you reach the top of the ladder while making climbing sounds, without actually touching it.
  • Strolling through a massive city in the sky, you discover something that grants you fire powers for no understandable reason, but only after drinking it, not knowing what would actually happen to you at the time of consumption. It is never questioned nor explained, how a law-abiding citizen could be allowed to wield such powers.

All of these examples speak for themselves.

You know, it’s at this point when the differences between non-gamers and gamers become so dichotomous. And annoying. A non-gamer will instantly point out that you just took food out of a trashcan and didn’t get ill or fell from a height of 10m and didn’t so much as feel it, while you sit there asking them to just go with it, as if a suspension of disbelief is required in order to enjoy games.

Are we still in the nineties era of gaming?

Now sure, I’m not saying that games need to be the most realistic simulations of everything always, where if you get shot in the game you start to bleed in real life, but it’s been so many years and we’ve gone so far in terms of narrative, plot structure, and everything else that we can get away with doing in games. Why are we still running around in first person shooters without feet?

This is something of a glass-shattering revelation to those who seem to always ignore it, as well as a dual-role declaration of hope that with the next generation of consoles we might see less of this type of ludonarrative dissonance in our games. I want my character to do certain things that won’t require a suspension of disbelief. And I’m not talking about ‘aliens don’t look like that’ suspension of disbelief, I’m talking about, ‘guns have weight’ or ‘I can’t eat out of a trash can’ and so on. That’s not asking too much, is it? Certainly, it might lend some authenticity to games, if we play a first person shooter and can actually see our character’s hands and legs, or reflection in mirrors (which was the case in Doom 3, mind you) or just feel as if we’re tangible in a world, not just a floating pair of hands with a gun attached.

It might actually feel, after all these years, like progression.

* I just want to emphasise that my definition of ludonarrative dissonance is a loose interpretation, not the exact definition of it as set forth by Clint Hocking.


eGamer

 

Engadget – Remember that break-apart DualShock 3 idea for motion control Sony had five years ago? A new company named Mad Genius Controllers has surfaced with a working prototype that shows such a contraption working in spades. The setup uses a splittable controller and a processing unit to enable seamless motion control and spacial tracking on any title and system. Because Mad Genius doesn’t use any accelerometers or cameras like the current consoles, its creator notes that accuracy of up to 1/100th of an inch is possible.
N4G: xbox-360 news feed

 
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