Posts Tagged ‘Life’

Plan on dying a lot in Life Goes On. Not because the side-scrolling puzzle-platformer is particularly difficult–though it has its fair share of punishing late-game levels–but because its minion-like protagonists regularly fall victim to environmental traps of the spinning blade, spiked stick, and fire-spewing variety.

The game’s heroes–tiny brave knights–continually meet their maker, sacrificing themselves so their sword-wielding cohorts can capture the sparkling chalice illuminating each level’s end point. Of course, many games, from Pikmin to Patapon, put you in command of lemming-like characters that are prepared to gasp their last breath for the greater good. Life Goes On, however, pushes the concept of “taking one for the team” to new levels, not just encouraging you to accept collateral damage, but requiring you to cause these casualties to complete its challenges.

Spinning saw blades and flamethrowers–what could possibly go wrong?

Seconds after you fire up the game, your first knight is impaled on a bed of spikes; his fresh corpse is then immediately used like a makeshift stepping stone for a newly spawned hero. The self-sacrifice is jarring at first, because willfully throwing yourself onto a sharpened stake goes against the self-preservation skills we’ve been mastering since those pesky Space Invaders first blew up our blocky ship. But suicide soon becomes second nature when you discover that the quickest path to success is paved with many a dead guy and gal.

Life Goes On’s early puzzles ease you in, maybe tasking you with jumping into a spinning saw blade before lifelessly falling onto a pressure plate that provides safe passage for your next knight. Things get clever quickly though, and you’re soon stacking corpses like cordwood to coordinate and manage a variety of elements and factors that keep each level’s Holy Grail-like prize out of reach. In addition to the aforementioned obstacles and traps, the little human sacrifices encounter swinging pendulums, seesaws, ramps, conveyor belts, lava lakes, and little monsters that fall into a deep slumber upon popping knights in their maws like peanuts. In addition, morbid fun is delivered via cannons that must be carefully aimed before firing their flesh-and-bone bullets into a grisly death trap.

Getting a little help from his friends.

While intentionally mutilating the clueless minions is great fun, solving Life Goes On’s devious stages isn’t as simple as just unceremoniously impaling, freezing, and incinerating these knights in shining fodder, er, armor. An especially clever touch is the inclusion of checkpoint-like spawn points; once reached, these glowing blue orbs become your next place to manufacture new knights. Things get tricky, however, when puzzles force you to reactivate previously used spawn points, or conversely, to avoid them altogether for fear of triggering them. Thankfully, Life Goes On gives you full control over your character, so you’re never trying to corral an auto-walking avatar like in similar games.

On top of crushing the long-established convention that checkpoints equal permanent progress, the game tracks your time and the number of knights killed after each stage. Mercifully, Life Goes On doesn’t put a limit on either, but both provide a nice bar for high-score chasers and achievement hunters to measure themselves against.

Many, many, many men will die to get that gold chalice.

A handful of levels are more frustrating than fun, and a few puzzle elements are recycled more than you’d want, but Life Goes On mostly keeps the challenge balanced and the progress well paced. New brain-benders–and fresh ways to solve them–are introduced frequently, but on a gradual learning curve, while the controls, which require just two simple inputs, are super responsive; even performing precision jumps, the bane of many a platformer, is effortless.

Things get tricky, however, when puzzles force you to reactivate previously used spawn points or task you with avoiding them altogether for fear of triggering them.

The game’s greatest asset, though, is its sadistic sense of humor. Sporting a pretty presentation–complete with slick lighting, shadowing, and particle trickery–and packed with personality, the macabre concept comes off more charming than disturbing. Each knight has a name–such as the Cautious Maiden Pauline Cromwell–which is unceremoniously crossed off a scroll when he or she dies. And each carries a sword despite, apparently, having no idea what to do with it. Other whimsical touches include the single surviving knight pushing all his dead brothers and sisters in a wagon after each stage, as well as messages like “Pattern Recognition Precludes Victory” and “Messiest Victory Since Lemmings” accompanying your end-stage stats.

If you’re violently allergic to puzzle games, Life Goes On won’t miraculously cure you. But as long as you’re open to the idea of having your mind engaged more than your trigger finger, this melon-twister’s wicked personality alone might be enough to pull you into its death grip.

Gamespot’s Site Mashup


Reality Check delves into some new scientific research which confirms gaming can supplement and even improve your social life!
Gamespot’s Site Mashup


Image credit: Stephanie Wales Photography

One recently married couple loved World of Warcraft so much they decided to make Blizzard Entertainment’s MMORPG the theme for their matrimony. The Offbeat Bride (via The Huffington Post) this week posted images of Jen and Nick’s Warcraft-themed wedding and it’s the ultimate fantasy come to life.

The Warcraft-themed wedding (which took place in New Hampshire) included Alliance and Horde flags on the altar and the couple also crafted their own weapons based on items from the game. Tables at the reception were even named after World of Warcraft raid bosses.

Jen and Nick did not meet in World of Warcraft, but that’s where their relationship blossomed, Jen wrote on the website.

Image credit: Stephanie Wales Photography

“He lived in New Hampshire at the time, and I was in Massachusetts, but we could talk through the game and grow together,” she said. “So the game became part of the wedding theme, since it was so integral to our relationship. We aimed for a balance between nerd and tradition.”

The wedding wasn’t all about Warcraft, however. Jen’s processional music was the Game of Thrones theme, while the after-party featured “Terra’s Theme” from Final Fantasy. On top of that, when Jen and Nick presented each other with rings at the altar, the “Get Item” sound from The Legend of Zelda played.

Last month, BioWare recalled how two Mass Effect 3 players met, fell in love, and were eventually married. You can read that story here.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email

Gamespot’s Site Mashup - Blog Ping-Dienst, Blogmonitor

    Powered by Yahoo! Answers

    Games Blogs
    blog directory