Posts Tagged ‘Legend’

Shigeru Miyamoto says that the world of The Legend of Zelda on Wii U will be larger than any previous game. But just how big? Apparently the entire map of the size of Twilight Princess will only encompass one area in the upcoming Wii U title.

Miyamoto explained in a recent YouTube interview, translated by Nintendo’s Bill Trinnen, that even though Zelda game’s have always been about exploration, “Because of the hardware limitations, what we always had to do was segment off each area and piece those segments together in a way that made them feel like a big world. But now with the hardware capabilities of the Wii U, what we did is we first started by saying, ‘Let’s see what we can do if we take an entire world the size of the world from Twilight Princess and just try to make that as one area in the game.”

The game will also be broken up into chunks to make shorter play sessions more manageable.

“What we’re trying to do is design it in a way that you don’t necessarily have to sit down and play it for a super long time,” Miyamoto said. “But, kind of, more matched to today’s lifestyle where you think for a little bit and say, ‘Maybe I just want to play for a little bit today and do this one thing, get that done, and then take a break.’

While details were much more scarce for other upcoming games, Miyamoto also talked about next year’s Star Fox game. Amiibo will have some interactivity with Star Fox that he hopes the player will “get some enjoyment out of.”

As opposed to the map screen capability of the map view on the Wii U screen for Star Fox, the pad will provides a cockpit view. We have even more details about the game from a hands-on preview event from earlier this year at E3.

And Miyamoto confirmed online functionality for the make-your-own-Mario-game Mario Maker. “You’ll be able to see what happens when other people play your course or when you play other peoples’ courses. There’ll be popularity rankings for the most popular courses and things like that. So there’s a lot on the community side that you can look forward to.” While he explains the main draw is local co-op, he says, “Of course, we’ll have the Internet ability to exchange courses as well.”

What do you think about Nintendo’s announced 2015 line-up so far? The company has finished strong in 2014, and with such big-name titles, they’re lined up for another big year on Wii U.

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We breakdown the first gameplay from Legend of Zelda Wii U which stole the show at The Game Awards.


During Nintendo’s November Direct presentation last week, the company announced that the cult-favorite puzzle mystery entry in the Zelda franchise, Majora’s Mask, will come to 3DS spring 2015.

Yesterday, Zelda series producer Eiji Aonuma explained that the project is more ambitious than you might expect, and that Nintendo has actually been working on it since it finished developing The Legend of Zelda: Ocarina of Time 3D, back in June 2011.

“So although we’ve been working on the game for quite some time, we didn’t want to say it was being developed until we were at a point where we could proudly say that this is not going to be just another remake and that it’s going to be worth your time,” Aonuma said.

He added that the development team has spent a lot of time making sure the gameplay experience is smoother than in the original version without taking away from its unique world, and that it hasn’t removed the look and feel of the game, which is creepier than other Zelda games.

Finally, Aonuma said that Nintendo will reveal what has been changed and what features have been added to the Nintendo 3DS version soon.

Check out GameSpot’s wrap-up of the November Direct presentation to catch up with the latest Nintendo news.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email

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