Posts Tagged ‘googl’

Hotline Miami is a stellar a game. Not only was it one of the finest titles released last year, it’s probably one of my all-time favourite indie titles ever released, featuring incredible fast stealth gameplay, a twisted and creepy storyline, a striking aesthetic and a soundtrack that I listen to nearly every day. Seriously, Hotline Miami is a gem, and it looks like Hotline Miami 2: Wrong Number seems to be keeping everything we love and raising the insanity.

Revealed in this short teaser trailer after being shown off at E3, The Hotline Miami sequel finally has a title. Wrong Number will be set in the 90′s and follow multiple protagonists (or antagonists, these aren’t exactly heroes) as they attempt to recreate the events of the first game. The characters were such big fans of the original game, that they want to carve out their own path of violence in an attempt to top the original killing spree. So that’s already playing on some psychotic themes, but developers Dennaton Games have promised even more layers of fiction obscuring what’s real and what isn’t.

Of course, there’s also going to be more weapons, more mask and above all, a lot more violence. Oh, there’s also a brand new soundtrack too, which is probably the most exciting feature. If the short trailer above is anything to go by, Wrong Number looks like it’s going to be gruesome, and it’s incredible how vivid the killings are despite the 2D aesthetic.

Hotline Miami 2: Wrong Number is set to release later this year. Count me more than excited.



I love both my PS3 and my Xbox 360. I appreciate both console platforms for what they deliver and the promise of each game released for their respective platforms. Master Chief is my greatest friend, and I have been met with much disdain for loving the Halo franchise, for enjoying a gaming experience so uniquely Xbox. With the Xbox One reveal and Microsoft’s E3 showing, I was saddened by the lack of core gamer consideration. At face value, it was if core gamers were not in Microsoft’s bigger picture, and I had accepted that times change and that Microsoft wanted to attract a more mainstream crowd. So far, I have enjoyed what Sony has to offer with the PS4 and what was displayed in terms of games. Xbox One’s E3 game showcase was equally satisfying and was most probably the best of the night relative to my own interests.

Foremost, I disagree with the idea of blind faith to one corporation be it Sony or Microsoft. The reality was, before the reversal of Microsoft’s policy, that Sony was offering a next-gen console at a more affordable price point without the hassles of the Xbox One’s DRM policies. For myself, and many core gamers, this is simply what we wanted from a next-gen console and it is exciting to have next-gen so near to us, as of E3. At present, I would consider both the Xbox One and PS4 on equal footing as contending viable next-gen platforms. Nintendo’s Wii U has not even made it to the semi-finals of this race for our wallets, and both Sony and Microsoft are the true contenders. However, there is a great deal of good will towards Sony and the PS4 at the moment, and Microsoft might be seen as flip-flopping on their policies in a Mitt Romney kind of way. But this is only relevant to the present stance on the consoles which will most definitely drastically change now with Microsoft’s DRM reversal, which is probably one of the major hopes of Microsoft’s PR department.

From this whole mess, what can be discerned is the key tenet of understanding your audience. This was demonstrated aptly through the power of the media. When people from across the online media spectrum such as Angry Joe and Jim Sterling brought attention to Microsoft’s policies for Xbox One, gamers’ disapproval of Microsoft’s policies were highlighted in the mainstream. Ultimately I think much of the sudden policy change had to do with a build up of negative feedback and the final straw which was Jimmy Fallon’s showcase of the PS4, with the game Knack. Fallon made remarks about Microsoft’s Xbox One policies and Mark Cerny retorted in kind about the advantages of the PS4. Other gaming journalists believe this DRM reversal to be the ultimate marketing ploy employed by Microsoft. I think differently, as stated above. This is of course a difference of opinion, which doesn’t matter now that both consoles are on equal footing, and the real war over our hard earned cash can begin.

What is gained from this sudden upheaval in Microsoft’s DRM policy is the knowledge that gamers through various media outlets can unify their voices, be it through media personalities and gaming websites, and express their thoughts on console platforms. The supposed minority have representation, which is both the beauty and curse of gaming media on the internet. Publishers should take heed from Microsoft’s example as next-gen will definitely be different from the previous generation, and understanding your audience and effectively catering to them will be key to being successful. In the games industry itself we’re seeing a lack of understanding in who the audience is for a given game. AAA developers are trying to attract a mainstream audience, the Call of Duty crowd, to their games regardless of the niche appeal. This niche appeal made these games popular with a certain crowd, who are a minority but important nonetheless.

Funnily enough, Microsoft has realised from the overwhelming negative feedback that much of the Xbox audience, who many consider to be a minority, felt about the policies they planned to implement. With Don Mattrick making matters worse, for Microsoft things weren’t going too well. But the policies have changed and both Sony and Microsoft fans should be happy. Happy that at this moment in time both consoles can compete on equal terms, and that gamers are not getting a raw deal anymore.



At the time of writing, the bombshell that Microsoft dropped is still fresh on the internet and in the minds of millions of gamers around the globe. Microsoft have listened, as they have stated themselves. As a Xbox gamer for 6 years now, this news couldn’t have made me happier. I’ve been pretty vocal in my distaste towards Microsoft’s policies and restrictions and have even went so far as proclaiming that I’m going to be getting a PS4 rather than the Xbox One. I also said that it’s a very difficult decision for me because I would be losing years of progress on my gamertag as well as my GamerScore which has been very important for me. Now Microsoft have pulled a full reversal and laid all my trepidations and concerns to rest. And I couldn’t be more relieved.

Throughout these past few weeks I’ve published a number of articles that directly attacked Microsoft in a very aggressive manner to the point where it started getting worrying. I did it for good reason though. This is the company that has provided me with years of entertainment on a platform that I thoroughly enjoyed. To see them lose their way like that was damaging for me and made me all the more angrier. To see a brand that I have adored for so long tarnish itself in such a harsh way made me extremely sad and disappointed. I even went so far as to not play my Xbox at all because I didn’t really see the point in it. At this point in time I haven’t switched the thing on for days now.

The joy that I’m feeling can’t be described. It’s just overwhelming to know that I do not have to completely destroy my gaming identity and start completely from scratch on a platform that I’m only vaguely acquainted with. It’s a wondrous occasion and I’m very happy to have been a part of this sort of uprising as it were. You may say that the policy changes have been done because of pressures from Sony and all the market share stuff, but I thoroughly believe that the fact that we gamers stood up and made our voices heard had no small part in it. If we just accepted Microsoft’s policies and said nothing of it further do you really believe that Microsoft would have so drastically changed their tune?

We gamers did something amazing. We convinced a multi-billion dollar corporation to admit that they were wrong to impose such policies onto us and we wouldn’t just take it lying down. The evidence is there. Hundreds of Youtube videos from gamers of all calibres, thousands of articles such as mine that professed our distaste towards Microsoft’s choices and millions of gamers making their voices heard. It’s great that we have the power to pull of this momentous change in the gaming industry.

All this, however, doesn’t excuse Microsoft from putting these policies there in the first place. I’m still angry and disappointed that they went against the wishes of gamers and decided to impose their own idealistic view of gaming while in the process considerably damaging their fanbase. It’s still horrible that they did all this and I’m going to be very cautious in trusting them when the next generation finally arrives. They have done some serious permanent damage to their reputation, but thankfully they did see the error of their ways and gave gamers what they have wanted.

Now, I’m hearing from various individuals that this change is just going to keep console gaming the way it is and no innovation is taking place. I must disagree on that rather firmly. Just look at all the innovation and changes that happened with the Xbox 360 and the core principles and practices remained the same throughout the console’s entire lifespan. These restrictions and policies actually hindered the advancement process and now that it’s gone, some real innovation can take place. We are losing some things that are rather cool such as shared libraries and game installation, but frankly I couldn’t care less. If I had to sacrifice those features in order to game the way that I want to, then I would happily do it a million times over with no regrets.

So, yes, I’m giddy as a schoolgirl right now because I can finally be excited for the next generation of gaming like I wanted to be this whole time. I can finally look forward to playing games like I could never play before on a platform that I have loved for so many years.

I’m finally happy again.

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