Posts Tagged ‘Going’

Publisher explains marketing effort for upcoming sequel will treat game like “massive AAA game” unlike predecessor.

 

Namco Bandai is going in “guns blazing” to market Dark Souls II, public relations director Lee Kirton told OXM during a recent preview event.

He explained that unlike how it treated Dark Souls
and Demon’s Souls, the publisher will treat Dark Souls II like a “massive” AAA game from a marketing perspective.

“The good thing this time round is we’re investing more in it from a marketing perspective,” Kirton said. “With Dark Souls and Demon’s Souls, it was very focused, small-scale. We’re treating this as a massive, massive triple-A title.”

Kirton further explained that marketing materials for Dark Souls II will be aimed at fans of the series, as well as The Elder Scrolls V: Skyrim players.

“We’re going to go guns blazing with it, and hope to God that it works,” Kirton said. “We’re going after people who love and adore Dark Souls, while hopefully widening the net a little. I’m not saying that every Skyrim player’s going to be jumping on Dark Souls, but it would be nice if some of them did. It’s a different game, sure.”

The original Dark Souls has sold over 2.3 million copies life-to-date.

Dark Souls II is currently in development for the Xbox 360, PlayStation 3, and PC, though a release date has not yet been set. For more, check out GameSpot’s previous coverage of the role-playing game.

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“Namco going ‘guns blazing’ to market Dark Souls II” was posted by Eddie Makuch on Wed, 15 May 2013 07:10:49 -0700

GameSpot’s Xbox 360 News

 

Designer Robin Antonick seeking millions in allegedly unpaid royalties and damages from Electronic Arts over football franchise.

 

Original Madden NFL designer Robin Antonick’s lawsuit against Electronic Arts is going to trial after a California federal judge denied EA’s final attempt to dismiss the case, according to a release from his legal team. Antonick originally sued EA in April 2011.

Court proceedings are scheduled to begin on June 17, 2013.

Antonick is accusing EA of withholding royalties and demanding a share of the profits the series has generated over the years. More than 99 million Madden NFL games have been sold to date, generating billions in revenue.

According to the complaint, Antonick conceived and developed the first version of Madden and was described as “miraculous” by EA. In all, he is seeking tens of millions in restitution.

“We have very compelling evidence indicating that EA used Mr. Antonick’s ground-breaking code and design elements as the basis for both past and present Madden NFL titles,” said Hagens Berman Sobol Shapiro LLP partner Robert Carey in a statement. “Yet, EA has failed to compensate him as required by his agreement or give him proper credit for his work. We look forward to proving our case at trial, and we are very confident that we will prevail.”

An EA representative was not immediately available to comment.

The next entry in the series is Madden NFL 25, a special version of the game launching in August to mark the franchise’s 25th anniversary.

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“Madden NFL suit going to trial” was posted by Eddie Makuch on Tue, 30 Apr 2013 06:06:57 -0700

GameSpot’s Xbox 360 News

 

Despite the fact that I own a number of first person shooter games, I have not spent much time playing in deathmatches on Xbox LIVE. This all changed quite dramatically when I bought Black Ops 2. I originally bought Black Ops for the co-op zombie mode but I soon tired of it and turned my attention to the other multiplayer options. Once I discovered the Hard Core mode, I was hooked and have not looked back.

For the uninitiated, Hard Core is much like the Core mode, except that it has no HUD, less health and friendly fire is on. I find that Hard Core adds a greater realism to the game because you have to rely a lot more on audio clues in order to find the opposing team, you also have less health which means that you can be killed by three bullets or less. Because friendly fire is on, you also can’t spray and pray indiscriminately, if you do get a team kill, you will be booted from the game. The one glitch in the team kill sanction is that the host cannot be kicked for team kills, which is something that Treyarch needs to address.

Given how much time I have dedicated to Hard Core Team Deathmatch, I thought that I would share my tips on loadouts, perks and score streaks. When I first started playing Black Ops 2, I favoured the assault rifles. I started out with the Type 25 and then moved on to the SWAT 556 and then the M8A1. The Type 25 is a full automatic, which means that it is great for medium to close range firefights. The SWAT and M8A1 are burst fire weapons which means that they are good for medium to long range encounters, I generally use the assault rifles for the bigger levels where there may be sniping opportunities. My preferred scope is the Target Finder because it allows for good peripheral vision and is also useful for finding campers.

I however decided to try a different loadout after playing a number of rounds of Team Deathmatch where players with sub machine guns ran circles around me. I changed my gun to the Vector K10 with a reflex sight for improved accuracy and a long barrel for increased range. This gun has served me very well and I have reached Prestige 2 with it. I also added the Lightweight, Toughness, Dexterity and Engineer perks. Engineer is by far my favourite perk and the great thing about it is that it allows you to see enemy equipment which means that you won’t be surprised by a mine, or shock charge. It also makes it easier to find and destroy sentry guns and guardians. The other advantage is that the location of mines and shock charges gives you a good indication of where snipers may be hiding and this allows you to plan your strategy accordingly.

I don’t equip any lethal grenades because there is the risk of a stray grenade causing a team kill. Instead I use EMPs which are very effective against enemy equipment. In addition to getting XP for destroying equipment, you also get score for any kills that your teammates make while your EMP grenade is in effect. I have even been able to take out a Hellstorm missile, Dragonfire quad rotor and a Hunter Killer drone with an EMP. It was not intentional, they essentially got caught in the crossfire of my grenades but it was great to see that it was possible.

As regards score streaks, I normally equip the UAV, Hunter Killer and Lightning Strike. The UAV normally allows you to get a lot of assist XP but recently I have found that my UAVs are shot down fairly quickly and I have swapped it for the Hellstorm missile. I am tempted to try out the Care Package but my main concern is that a Care Package becomes a bullet magnet as soon as it is dropped and you end up having to fight off the opposing team in order to get to it.

In summary, Hard Core is a great mode because it introduces a much needed element of realism to Team Deathmatch games. Because of the decreased health and friendly fire, you need to be a lot more careful about where you run and who you shoot because a team kill will get you booted from the server.  With a well conceived load out of weapons, perks and score streaks, you will be Prestige-ing in no time. I would be keen to know what your preferred Hard Core setup is, especially if you favour the assault rifles so feel free to drop me a line in the comments.


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