Posts Tagged ‘GameNews’

Microsoft has launched a new Xbox One system update worldwide that introduces a range of new features, some of which were announced earlier this month at Gamescom.

The first of these features, including a new media player app, an improved Party app, and a boot-to-TV option, are now available, while you’ll have to wait a bit longer for other features, like DLNA support.

Below is a list of the new Xbox One features included with the system update, courtesy of Microsoft’s Larry “Major Nelson” Hryb. Microsoft adds that you can have your voice heard for future updates by sharing feedback through the official Xbox Feedback site.

The Xbox One September update includes:

  • A new Media Player app: Play media files from an attached USB device with the new media player app – DNLA support for home media servers coming soon. Xbox One will support more formats than Xbox 360, including support for dozens of new file formats like Mpeg 2 TS, animated gifs and MKV, which will be added by the end of the year.
  • Party on in the new and improved Party App: Be the leader of your party with the new party leader setting. As the party leader, you can change whether the party requires invitations and you can remove others from the party. The updated app also lets you see what activities everyone in your party is doing and who is playing in the same game with you in addition to being able to quickly perform common actions like muting, joining, or sending game invites.
  • New features for SmartGlass: You can now post status messages from the Activity Feed and comments, or share items from both your Activity Feed and Game Clips. Along with the new comment and share features, a personalized Activity Feed has been added to your profile and messages have been updated to a new layout supporting a full conversation view. Additionally, we are adding the ability to record game clips directly from the Now Playing bar. Finally, for users who upgrade the app directly, we have introduced a What’s New page highlighting the features of each release.
  • “Xbox On” capabilities in Australia, Canada (French), Italy, Spain, and Mexico: New regions will have the ability to use the “Xbox On” Kinect voice command to power on their consoles when they’re in connected standby (Instant On) mode.
  • OneGuide comes to Brazil, Mexico, Austria, and Ireland: The ability to configure live TV listings will be available to all customers in these four countries. Also coming to these markets is the ability to use OneGuide and the Universal Remote Control in SmartGlass.
  • Boot-to-TV: Now Xbox One owners will be able to set their console to boot directly to television when coming out of connected standby.
  • Bandwidth Usage Display: Bandwidth Usage will show users how much bandwidth their Xbox One is consuming over a period of time, a useful tool for those who want to track against bandwidth caps set by ISPs in certain markets.
  • GameDVR deletes: Users will be able to choose multiple GameDVR clips to delete at once in the Upload app.
  • Save your Avatar Gamerpic: A new option to save Avatar Gamerpics to users’ OneDrive.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot’s news coverage, check out our hub. Got a news tip or want to contact us directly? Email

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Xenoblade Chronicles’ Shulk will be joining the roster of Super Smash Bros for Wii U and 3DS.

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Life’s possibilities are endless. By extension, a game series intending to simulate life would also hope to have endless possibilities. The Sims series has attempted to encompass this, spawning four core games and over 50 add-on packs. Despite the accumulation of all this content, it still felt as though there was something missing. The Sims 4 attempts to address this by bringing to the series what EA is calling personality and emotions, which would drive Sim behavior.

Curious as to what this would entail, I got hands-on with the game for a few hours at a preview event. At first glance, creating a Sim and assigning aspirations was not a dramatic departure from the creation tools of previous Sims games. In fact, I recognized the neat, creative, and perfectionist traits as some of the many returning Sim characteristics. Keen to try something new, I made sure my Sim had the new “self-assured” trait, which I later discovered helped trigger an emotional state in my Sim. This is because The Sims 4 sees a new focus on Sims’ personalities and quirks by introducing new emotions that reflect them. Displayed in-game as a moodlet icon and shown through their expressions on the heads-up display, the emotional state of my Sim had an effect on the subsequent actions she undertook.

Inspired, my Sim wanted to jam on a musical instrument.

I spent my first few moments of the game looking at the available options and examining the HUD. This left my Sim idle for a while, and she became bored. Acting autonomously, my Sim proceeded to the wardrobe to try on different clothes. The result saw her gain a morale boost from trying on new outfits, putting her in a confident mood that would last late into the night. This newfound confident emotion affected how my Sim would carry out her actions, turning simple tasks such as using the toilet into “Pee Like a Champion.” According to the moodlet buff, because my Sim had the personality trait of being self-assured, she was more likely to frequently experience these bouts of confidence.

Different actions sent my Sim into different emotional states. For example, hitting the nightclub for a few glasses of juice put my Sim in a flirty mood, which increased the success rate of her attempts to hit on other Sims. Later at home, my Sim found her spirits lifted in a refreshing shower. Emerging inspired, she would go on to receive a boost in her efforts to learn to play the guitar.

That is, once I purchased one for her. Much like in previous Sims games, the Buy mode in The Sims 4 catalogs items by function or room type. However, I was now able to search directly for the item I was looking for, negating the need to browse through pages of objects that I wasn’t interested in. Typing the word “guitar” in the search bar returned the results I was looking for, and moments later my inspired Sim was jamming away on the instrument.

A search bar has been added to Buy mode.

While certain items in Buy mode had set color options, the flexible Create a Style tool from The Sims 3 was noticeably absent. Gone was the ability to set custom patterns on objects and pick colors from a color wheel that supported even hex color codes. Although there were a variety color schemes on offer for objects, I was disappointed to find out that I could no longer match all my furniture to my favourite shade of cream. Instead, I had to pick and choose from the available shades offered for each piece of furniture, decor, and appliance.

However, that dream could always be fulfilled with the implementation of mods. User-generated custom content will be fully supported in The Sims 4 and simplified in its integration. Wherein The Sims 3 players had to upload their creations externally on The Exchange, the tool to share user-created content is now built into the game with a feature called The Gallery. Players will be able to create content and upload it straight away, or import other players’ creations without having to exit their game.

Living out my consumerist fantasies with my Sim was fun, but it quickly became clear that I required more money; my Sim needed to get a job to earn Simoleons. Unlike in real life, getting a job was surprisingly straightforward. Gone were the days of searching newspapers and online postings. Clicking through my Sim’s occupation box in the interface brought up a list of exciting careers my Sim could venture into, and I settled on the path of an entertainer.

Feeling confident? Pee Like a Champion!

Going to work was less exciting. My Sim disappeared for hours at a time, seemingly into nothingness, as Sims no longer travel to a visible workplace. Control at work was limited to clicking my Sim’s face and selecting whether she would spend time schmoozing her superiors or socializing with colleagues, among other, less exciting options. Oddly enough, when my Sim was at work I was unable to bring up the interface to watch her needs. At one point she became hungry, but because my Sim was not present on the lot I was not able bring up the hunger meter to see just how starved she was.

Feeling fine at the gym.

It was difficult to determine how much her meters had depleted overall once she returned home, as I could not watch her motives while she was working. Going to work presented a strange break in playing the game, leaving me with not much else to do except watch time tick by. However, working does have an influence on moods. My Sim would come home from work in the bored emotional state, putting a real dampener on any socialization her neighbors tried to start up with her.

Regardless, progressing through my Sim’s career track provided me with concrete goals. Although I did not manage to ascend to the top of the career ladder in the time I played, I was left with a sense of having achieved something in the time I spent with my Sim. From learning to strum the guitar to starting relationships with other Sims, I felt as though these interactions were only scratching the surface of what was on offer. The introduction of emotional states offers more variables to play with to produce unpredictable results, and I am eager to delve into them in the full game.

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