Posts Tagged ‘Future’

Nintendo has been on the search for a new console architect for the past two months, according to several online job listings, in what could mark the first step of a long process of building new hardware.

In August, the corporation listed on LinkedIn a vacancy for Lead Graphics Architect, of which one responsibility was cited as “devising strategies” for “future Nintendo gaming platforms.” Then in October, having not found its candidate yet, the corporation republished that senior job vacancy on the recruitment website Taleo.

Though it is predictable that console manufacturers are continually looking for people who can help create future products, listings of such key roles tend to signal the beginning of long-term next-gen projects. In March 2011, Microsoft published a job listing for an Xbox hardware architect, some 32 months prior to the Xbox One’s release.

Presently, there are no signs that Nintendo will release a new console any time soon. Prior to E3 2014, the company publicly denied rumors that it was poised to reveal a new machine.

When approached by GameSpot on the subject of the new job vacancies, the company declined to comment.

Nintendo’s Mark Cerny

American developer Mark Cerny was influential in the development of PlayStation 4

The platform holder’s job listing will fill a role at Nintendo Technology Development, a Washington-based R&D subsidiary that builds various technologies for future platforms.

Though details of the Washington company are somewhat guarded, it is known that Nintendo Technology Development co-creates new hardware with the Kyoto-based Nintendo Integrated Research and Development. It is believed, though never confirmed, that the group was an influence in the development of Wii U.

Nintendo’s job listing suggests it is specifically seeking lead graphics architect who can help build and integrate system-on-chip architecture–perhaps the clearest sign yet that the company is actively looking to build new hardware.

It also suggests, though doesn’t outright confirm, that Nintendo wants more input from western developers for future platforms.

The listing reads: “The candidate is expected to have good architectural insights and the ability to apply that for setting future graphics direction for Nintendo.”

How much influence this US architect has will be key to determining Nintendo’s approach for future hardware.

Chief executive Satoru Iwata, when answering investor questions in January following the recent spate of disappointing financial results, outlined a need to broaden its knowledge base.

“In Japan, I can be my own antenna, but abroad that doesn’t work,” he said.

In 2008, rival corporation Sony hired the US-based developer, Mark Cerny, to be the PlayStation 4’s system architect. As a result, the next-gen console was built for western audiences, and created with developers in mind, and appears to have caught on well with US and European audiences.

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Every Halo shooter (save for the first and Reach) has had a number attached to it, and the next original game in the series, Halo 5: Guardians, will be no different. 343 Industries boss Bonnie Ross hopes that isn’t always the case, though, telling OXM that she would have even preferred that Halo 4 hadn’t carried a number.

“At some point, we do want to stop numbering. Especially on Xbox One,” Ross said in the latest issue of OXM (via Gamer Headlines). “If I had my druthers, we wouldn’t have called Halo 4 that–we really look at that game as the start of where [Master Chief]‘s going. At some point we need to drop the number and still [let you] know you’ve got a big story coming.”

Dropping the number for future games won’t necessarily be indicative of Master Chief’s presence (or absence) in them. In the case of a Halo game that carries a subtitle but no number, Ross said, “It might still be a Master Chief story. I’m just saying, at some point we don’t want to be Halo 17, when Master Chief’s like 80. We’re not Final Fantasy, we can’t do it. So we kind of open that door–it doesn’t mean it’ll be a Master Chief story or not. That’s something for us to decide in the future.”

There have been three Halo games released sans number–Reach, Halo Wars, and Halo: Spartan Assault–but Reach is the only Halo shooter to have done so (and it was a spinoff, much like ODST).

Master Chief will be playable in Halo 5, though he may not be the game’s “primary character.” That distinction could instead go to Agent Locke, whom we’ll be getting acquainted with in the Halo: Nightfall series that Halo: The Master Chief Collection buyers will get access to later this year.

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Call of Duty: Black Ops II writer and director Dave Anthony will lend his experience to a new project that aims to predict and prepare for future wars.

Created by Atlantic Council’s Brent Scowcroft Center on International Security, the “Art of Future Warfare” project mines narrative fiction and interactive media for real-world insights into the future of conflict.

“[Anthony's] forward thinking on emerging threats will better position the Scowcroft Center to provide cutting-edge analysis on how the United States must adapt for the future,” The Atlantic Council said in a statement.

According to The Washington Post, Steven Grundman, a George Lund fellow for emerging defense challenges at the Atlantic Council, got the idea to contact Anthony while watching his son play Call of Duty: Black Ops II. Grundman was impressed by the game’s realistic depiction of war in the year 2025, and it occurred to him that the perspective of artists on the issue might provide useful insights.

“I think war is changing,” Anthony said in a video posted by the Atlantic Council. “Drones alone, I can’t even get my head around the potential for drones to be used or abused. I think this country and the world needs to be ready for that. That’s what I’m interested in. Is there a way to generalize these potential threats to the country and try to figure out potential solutions or even predict the type of things that can happen before they do and before it’s too late?”

Anthony will join the Atlantic Council in Washington, DC on October 1 to discuss the topic further in a public event titled “The Future of Unknown Conflict.”

Call of Duty: Advanced Warfare, a game which takes place entirely in the future, launches November 4 for Xbox 360, Xbox One, PlayStation 3,PlayStation 4, and PC.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

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