Posts Tagged ‘Development’

After being shut down altogether several years ago, the BioShock movie may again be moving forward, as evidenced by several domain names registered last month by Sony Pictures.

The domain names, as found by Kotaku, include bioshock-movie.com, bioshock-movie.net, and bio-shock.net. All three list Sony Pictures in their registration information. Sony was never publicly involved with previous attempts to develop a BioShock film, but these registrations suggest it may now be looking to do so.

Back in 2008, Pirates of the Caribbean director Gore Verbinski was set to direct a BioShock film being financed by Universal Pictures. A year later, reports circulated that Verbinski was thinking of backing out, which he did after production was halted due to concerns regarding the budget and the R rating Verbinski wanted. 28 Weeks Later director Juan Carlos Fresnadillo was then tapped to direct, but the movie again fell apart, with BioShock creative director Ken Levine stating last year that he was responsible for ultimately axing the project.

“And so they brought another director in, and I didn’t really see the match there,” Levine said. “Take-Two is one of those companies that gives a lot of trust to their creative people, and so they said to me, ‘If you want to kill it Ken, kill it.’ And I killed it.”

“Which was weird, having been a screenwriter going around begging to rewrite any script to being in a position where you’re killing a movie that you worked so much on,” he added. “It was saying, ‘You know what? I don’t need to compromise.’ I had the [BioShock] world, and I didn’t what to see it done in a way I didn’t think was right.”

Kotaku raises the possibility that Levine himself could be involved with writing a script for the movie. He is currently working on a script for the new Logan’s Run movie, and he has said he would consider working on a BioShock screenplay following the completion of BioShock Infinite.

The studio Levine founded, Irrational Games–developer of the original BioShock and BioShock Infinite–was shut down in February. Levine and a select number of employees planned to start a “new venture” under the 2K Games umbrella that “focus[ed] entirely on replayable narrative.” The BioShock property, meanwhile, remains in the hands of 2K.

Earlier this year, concept artist Jim Martin published concept art he had created for the BioShock movie, providing us with some sense of what had been envisioned when Universal was involved with the movie’s production.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
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Gears of War developer Epic is probably better known in the development community for creating and licensing the Unreal game engine, but those tools have always been very expensive and limited to big studios. However, Epic announced that all that’s changing for Unreal Engine 4: starting today, anyone can download and start using the complete Unreal Engine 4 for $ 19 a month.

Epic revealed the plan’s details at a GDC press conference earlier today. Tim Sweeney, the founder of Epic Games, said, “This is our complete engine, with everything Epic provides to leading game developers, priced accessibly for teams of all sizes, budgets and aspirations.”

In addition to the monthly fee, developers would also pay “5% of gross revenue resulting from any commercial products built using UE4.” This also includes microtransactions and any ad revenue in free-to-play games. Epic clarified that, “Unreal Engine 4 can be licensed via custom-negotiated terms, for companies that wish to form a closer support relationship with Epic, or to reduce or eliminate the 5% royalty in exchange for up-front payment.”

The tools are geared specifically toward development on PC, iOS, Android, and Mac. Unreal Engine 4 can also be used to develop games on Microsoft and Sony platforms, but the rights to use those tools would have to be negotiated separately. Epic is currently working to with Microsoft and Sony to make those platform development tools more accessible to indie developers as well, stating “We want to make all of [Unreal] available to everyone.”

No new game announcements accompanied the Engine’s release, and Sweeney said that Epic is not currently working on any titles in the Unreal game universe. But Epic does have several unannounced games in development in addition to the previously revealed Fortnite, and they hope to share more details soon.

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The DayZ development team at Bohemia Interactive is being doubled in size, a post to the game’s development blog reveals.

DayZ creator Dean “Rocket” Hall wrote the post himself, detailing several fixes and new systems that will be added to the game soon. Earlier this week, he announced that he plans to step down as the head of the popular open-world survival game before the end of this year, and will start a new studio in New Zealand.

The most interesting addition to the game revealed in the post is a new cooking system. “Heavily inspired by the outstanding cooking system in Project Zomboid, this will be part of a wider push in March to focus on Survival aspects of the game in general,” Hall said.

The cooking system will allow you to turn your cooking device on (a fireplace or stove) and then place items in it. Items will slowly heat up and become “cooked” when they reach the required heat, or become something else, like soup. “We’re very excited by the possibilities for this system,” Hall said.

The team is also implementing several bug fixes, adding new animations, and improving stability. Finally, Hall said that there is much more going on, and that we’ll see a roadmap for the rest of the year “very soon.”

Emanuel Maiberg is a freelance writer, and you can follow him on Twitter @emanuelmaiberg
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