Posts Tagged ‘Development’

Earlier this week, EA confirmed what everyone long suspected; the third-party giant has turned its back on the Wii U.

“We have no games in development for the Wii U currently,” EA spokesperson Jeff Brown told Kotaku. There was no mention of whether EA would ever resume Wii U development.

Not going to happen, sorry.

The confirmation of EA’s abstinence is the latest chapter in a bizarre story that began with EA vowing to have an “unprecented partnership” with Nintendo and the Wii U back at E3 2011. The company launched Mass Effect 3, Need for Speed Underground, Madden NFL 13 and FIFA 13 at or near the console’s launch, but there have been no EA games released since then. (Brown also told Kotaku that these games were EA delivering on the aforementioned partnership.) Various rumors and reports have found their way around the internet, ranging from a response to low Wii U sales to EA not being allowed to run Origin on the Wii U. Whatever the reason, EA has given Nintendo the cold shoulder, meaning the Wii U is now without one of the biggest third-party developers in the industry. Time will tell what affect that has on Nintendo’s fledgling console.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here – EA: “No Games in Development for the Wii U” – News


gamrReview

 

It looks like a sequel to the Wii U launch exclusive, Zombi U, is already in the works at developer Ubisoft Montpelier. Ubisoft Montpelier’s Creative Director, Jean-Philippe Caro, let the cat out of the bag when responding to a fan question on twitter. Here’s the relevant exchange:

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here – Zombi U 2 in Development – News


gamrReview

 

CEO Strauss Zelnick says making the “standard bearers of the industry” will not come easily.

 

Grand Theft Auto parent publisher Take-Two Interactive believes creating compelling titles for next-generation platforms will be complicated and costly.

Despite the challenges, CEO Strauss Zelnick believes his company is up to the task, due in part to a drive to be fiscally responsible and disciplined, as well as the cash it has on hand.

“There’s nothing straightforward about making what we hope will be the standard bearers of the industry. And there’s no question that developing for what will be next-gen will be complicated and for the type of titles we do, will be costly,” Zelnick said today in a post-earnings financial call.

“That said, we have a very strong balance sheet and we align our business with our costs; and one of our three strategic objectives is to be the most efficient company in the business,” he added.

Zelnick’s comments today don’t match up with what the executive said in November. At the time, he did not foresee a significant increase in development costs for next-generation games. In fact, he said the opposite would be the more likely scenario–that games would become easier to make.

“We don’t have a ramp up of operating expenses for next-generation,” Zelnick said at the time. “Do we believe the titles to be a whole lot more expensive to make for next-gen? And the answer is we do not. In many instances we believe that it may be somewhat easier to make titles for next-gen, depending on how the technology comes together.”

Today, Zelnick said that in time, development efficiencies may be reached, but right now it’s “too early to say” if that will be the case.

Take-Two’s next major project is Grand Theft Auto V, which launches September 17 for Xbox 360 and PlayStation. Wii U and PC versions are “up for consideration.” For more, check out an Ask GameSpot video feature on the game below.

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“Take-Two says next-gen development will be complicated and costly” was posted by Eddie Makuch on Mon, 13 May 2013 14:46:05 -0700

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