Posts Tagged ‘coming’

New next-gen Call of Duty engine will still run in 60fps, says Activision.

 

Activision has confirmed Call of Duty: Ghosts for Microsoft’s next-gen Xbox One, adding that the DLC for this year’s Call of Duty title will launch first on the new console.

Call of Duty: Ghosts features new characters and a new storyline, set a decade after America has been hobbled by a currently unnamed superpower.

Traffic and Syriana writer Stephen Gaghan is penning the script for Call of Duty: Ghosts.

The game features a new engine and new technology, although the series’ use of 60fps will still persist.

Multiplayer maps will feature dynamic elements, such as earthquakes and floods. Player actions will reportedly affect the outcomes of these events. The game’s multiplayer mode will also feature a detailed character customisation system, according to Activision.

Call of Duty: Ghosts is being developed by Infinity Ward and will be released on November 5.

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“Call of Duty: Ghosts DLC coming first to Xbox One” was posted by Martin Gaston on Tue, 21 May 2013 11:55:51 -0700

GameSpot’s Xbox 360 News

 

Most gamers that I know despise online passes. Some more than most. EA has been using them for a long time as a scheme to make money off used sales, as games locked off content, particularly multiplayer components, without an access code, which could be bought online.

Now, ever since Crysis 3 opted not to feature an online pass at all, I’ve had a nagging suspicion that EA was either testing the waters or just easing out of them. And today we’ve gotten official confirmation that EA has killed its rubbish online pass system.

“Yes, we’re discontinuing Online Pass,” EA’s John Reseburg told GamesBeat. “None of our new EA titles will include that feature.

“Initially launched as an effort to package a full menu of online content and services, many players didn’t respond to the format. We’ve listened to the feedback and decided to do away with it moving forward.”

Initially launched as an effort to package a full menu of online content and services, you say? What the actual fuck does that even mean? I swear they get robots to talk to the press. Of course players didn’t respond to the format. It was an idea that benefited us in absolutely no way, and was simply a control tactic and attempt to make money out of anything. Sure, you listened, at the end of the console life cycle. And because most likely you found something better to make money with. Like microtransactions.

I’m extremely happy about this personally speaking, and I’m sure Caveshen, my fellow colleague, would be screaming his lungs out in pure ecstasy at this news, as he’s made no secret of his hate for online passes.

I just wish gamers were more vocal sometimes. All online passes ever did was inconvenience legitimate buyers, and devalue the used market, which is important and needs to exist. For the love of god get off your pretentious horse if you think it’s the equivalent of piracy.

But you might want to cut your cheers short. Where’s there’s EA, there’s a way. And the company is still dedicated to extorting you as much as possible its other content plans, like downloadable extras and packing of games as services.

“We’re still committed to creating content and services that enhance the game experience well beyond the day you first start playing.”

Well, it’s a victory for us, because online passes are despicable. But I’m sure EA already has its next plan lined up, or maybe its planning to push the microtransaction thing onto all its games.


eGamer

 

Ratchet & Clank: Q-Force (Full Frontal Assault) is penned to release pretty soon, however its not confirmed. While Ratchet: Gladiator HD (Deadlocked) is still cooking. – PSLS
N4G: xbox-360 news feed

 
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