Written by admin Samstag, 02 Februar 2013 10:02 No Comments
CD Projekt Red’s new REDengine 3 for RPGs reportedly capable of rendering „movie-quality“ scenes; new screenshot shown.
The Witcher developer CD Projekt Red today unveiled its newest game engine, the REDengine 3. The third iteration of the company’s in-house technology, the new engine has been built to develop open-world role-playing games with non-linear stories.
„If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world, and one that builds a vast, open world but hampers and simplifies the story,“ said studio head Adam Badowski in a statement.
He said the REDengine 3 combines the positive components of both approaches, an industry-first, according to the developer. The new technology will allow players to roam a world without loading times, which will bring gaming „to a new level,“ he said.
CD Projekt Red said its upcoming game Cyberpunk 2077 is running on the technology, as well as a second and unannounced game. Reports have long suggested this game is in fact the long-rumored The Witcher 3, though CD Projekt Red has yet to officially announce Geralt’s latest outing.
„The engine is a next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games,“ the company said.
The REDengine 3 will also feature new face and body animation systems, capable of displaying „movie-quality scenes and character interactions.“ The technology uses „high-dynamic-range rendering with 64-bit precision“ and also includes a range of post-processing effects. These include color grading and flares from many lights, as well as a „high-performance“ terrain system allowing multiple layers to be blended.
Lastly, CD Projekt Red revealed a REDengine 3 screenshot (above right), showing a night-set waterside setting with mountains, trees, and clouds.
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„Witcher dev reveals new engine“ was posted by Eddie Makuch on Fri, 01 Feb 2013 06:09:19 -0800