Creative director Rich Hilleman says „execution“ problems led to new shooter failing to perform up to expectation.
Electronic Arts has come out to say Medal of Honor: Warfighter failed to make a mark due to „execution“ problems during its development, including not having the necessary production talent. Speaking to Rock Paper Shotgun, EA chief creative director Rich Hilleman said the game’s problems stemmed from EA’s production of the game and not any external factors.
We don’t think it’s a genre problem, he said. Its an execution problem. We dont think Medal of Honors performance speaks to any particular bias in that space against modern settings or World War II or any of that. Its much more that we had some things we shouldve done better.
What we think right now is that, for the next couple years, we can just have one great thing in that space,“ he added. „So were choosing for it to be Battlefield.
The Medal of Honor series is now on hold. And according to Hilleman, the franchise going on hiatus is preferable to the series moving forward without the necessary creative talent in place for it to succeed.
I think a key part of this is having the right amount of high-quality production talent, Hilleman said. And we didnt have the quality of leadership we needed to make [Medal of Honor] great. We just have to get the leadership aligned. Were blessed to have more titles than we can do well today. Thats a good problem, frankly. In the long term, we have to make sure we dont kill those products by trying to do them when we cant do them well.
For more on Medal of Honor: Warfighter, check out GameSpot’s review.
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