Rockstar, in the latest issue of Game Informer, has explained why it has avoided featuring big name talent in central roles in Grand Theft Auto V.
According to Dan Houser, the issue is both logistical and philosophical.
“We’ve done two or three movie shoots for this game spread out through various three week shoots,” explained Houser.
“I don’t think there would be many celebrities that would be available even if we wanted to spend the money on them for the amount that we’ve used them for.”
“The good thing about most famous actors is they can actually act very well or they can do their shtick really well. Sometimes it’s one, sometimes it’s the other. I think it was really useful on the PS2-era games for bringing these somewhat simplistic characters to life.”
During the PS2 era of this series, for three of the games Rockstar signed big names such as Ray Liotta, who voiced Tommy Vercetti in Vice City, and Samuel L. Jackson, who played Officer Tenpenny in San Andreas.
But Houser suggests that the fidelity of current generation Grand Theft Auto games means that famous faces could potentially be a burden rather than a boon.
“When we went to PS3 and 360 I think it would become a distraction if you were like, ‘Well, that’s a famous person.’ Suddenly these characters start to feel like they were alive a lot more and you need that to sell them,” he said.
“As long as you have good actors, not knowing them actually is an advantage in terms of bringing the game to life. I can’t see us moving past that for major parts in the game”.
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